Mortal Kombat Vs. DC Universe Fatalities Moves List. The Mortal Kombat Vs. DC Universe Story is pretty cool, for there many different fatalities, characters, superheroes, villains and the bottom lineit is a cool PS3 fighting game no matter what anyone complains about. Scorpion was once a member of the Shirai Ryu ninja clan before he was slain by the elder Sub-Zero. Resurrected by the sorcerer Quan Chi, he entered the Mortal Kombat tournament and killed Sub-Zero to avenge the murders of his family and clan.

Mortal Kombat vs. DC Universe
Developer(s)Midway Games
Publisher(s)Midway Games
Director(s)Ed Boon
Producer(s)Hans Lo
Hector Sanchez
Michaelene Zawacki
Designer(s)Paulo Garcia
John Edwards
Programmer(s)Michael Boon
Alan Villani
Alexander Barrentine
Artist(s)Steve Beran
Carlos Pesina
Dave Pindara
Writer(s)John Vogel
Composer(s)Cris Velasco
Sascha Dikiciyan
Soundelux DMG
Dynamedion
SeriesMortal Kombat
EngineUnreal Engine 3[1]
Platform(s)PlayStation 3, Xbox 360[2]
Release
  • NA: November 16, 2008
  • EU: November 21, 2008
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Mortal Kombat vs. DC Universe (MKvs.DCU) is a crossoverfighting video game between Mortal Kombat and the DC Comics fictional universe, developed and published by Midway Games (their last entry in the franchise before they went bankrupt in 2009 and sold the franchise to Warner Bros. Interactive Entertainment). The game is also the eighth instalment in the main Mortal Kombat series, despite the story not being connected to the first seven games or any other game that was released after this one. The game was released on November 16, 2008 and contains characters from both franchises. Its story was written by comic writers Jimmy Palmiotti and Justin Gray. The game was followed by a Mortal Kombat reboot in 2011 and by Injustice: Gods Among Us in 2013.

The game takes place after Raiden, Earthrealm's god of thunder, and Superman, Metropolis' defender, repel invasions from both their worlds. An attack by both Raiden and Superman simultaneously in their separate universes causes the merging of the Mortal Kombat and DC villains, Shao Kahn and Darkseid, resulting in the creation of Dark Kahn, whose mere existence causes the two universes to begin merging; if allowed to continue, it would result in the destruction of both. Characters from both universes begin to fluctuate in power, becoming stronger or weaker.

Mortal Kombat vs. DC Universe was developed using Epic Games' Unreal Engine 3 and is available for the PlayStation 3 and Xbox 360 platforms. It is the first Mortal Kombat title developed solely for seventh generation video game consoles. Most reviewers agreed that Mortal Kombat vs. DC Universe was entertaining and made good use of its DC Universe license, but the game's lack of unlockable features as opposed to past installments of Mortal Kombat and toned-down finishing moves garnered some criticism.

  • 2Plot

Gameplay[edit]

The game features a story mode, playable from two different perspectives. The perspectives consist of one segment from the DC Universe side, and one from the Mortal Kombat side, each split up into various chapters.[3] Depending on which side players choose, the characters from one universe see those from the opposite universe as the invaders of their own. The player has the ability to play as all the characters in the story mode at one point during development, but the story mode ultimately lacked story arcs for a few characters.[3][4]Mortal Kombat vs. DC Universe also contains a mode called 'Kombo Challenge', where players must perform ten pre-created combos of increasing difficulty.[5][6]

'Free-Fall Kombat' is a new mode introduced in Mortal Kombat vs. DC Universe. In stages where it is allowed, two characters can battle in mid-air for the chance to land on top of the opponent and perform maximum damage.

Intertwined within fight matches, which are played in a 3D fighter style, are new gameplay modes, such as 'Free-Fall Kombat' or 'Falling Kombat,' which are activated automatically after throwing the opponent to a lower level in the arena. The players can fight in the air during the fall in a quasi-mini-game, with one player having to hit certain buttons to be above the other during the fall and land on the other player when the fall ends.[7] 'Klose Kombat' is a mode the players can enter during a fight, causing the characters to lock with each other and the perspective to change to a close-up shot of the two, to make for an interval of close-quarters fighting.[3] A 'Test Your Might' mini-game is also worked into the gameplay; while fighting in certain areas, the player can smash the opponent through a series of walls and engage in a tug-of-war with the damage meter at the top of the screen. The player on the offense presses buttons to increase damage given, while the player on the defense presses buttons to decrease damage taken.[7]

Another in-fight feature called 'Rage mode' is introduced in Mortal Kombat vs. DC Universe. The Rage mode is governed by a rage meter placed below the player's health meter that fills progressively every time the player receives damage or attacks. Once the meter is completely filled, Rage mode can be activated and lasts for several seconds. Rage mode enables the player to break the opponent's guard on the second hit, prevents the attacker from experiencing hit stun, knockdown or pop-up, and increases the damage of an attacker's moves.[7] During fights, characters show permanent signs of damage, such as bruises, scrapes, bleeding, and broken or torn clothing.[8] All of the characters except Darkseid, Shao Kahn, and Dark Kahn have finishing moves; the Mortal Kombat characters and the DC villains can execute Fatalities, while the DC heroes can execute moves called 'heroic brutalities,' which function in the same manner but do not kill opponents, in order to stay in tone with the heroes who have an established reputation of never taking a life.[9]

Plot[edit]

After Shao Kahn's invasion of Earthrealm is halted by Raiden's forces of light, Raiden blasts and sends Kahn through a portal. At exactly the same time on Earth, Superman stops Darkseid's Apokoliptian invasion by blasting Darkseid with his heat vision as he enters a boom tube. These acts do not destroy either of them, but merge them into Dark Kahn, and causes the DC and Mortal Kombat universes to merge.[10] As this happens, the characters' abilities fluctuate, causing violent 'rage' outbreaks that are actually the feelings of Dark Kahn being infused in the characters from afar. Because of this, certain characters gain either strength or vulnerability. This allows for such things as the possibility of Superman being defeated due to his vulnerability to magic, and giving the Joker the ability to fight skilled martial artists such as his nemesis Batman and Deathstroke. With each world thinking that the other is responsible for the merger, they fight each other until only one fighter from each side remains: Raiden and Superman. In the final battle, the two fight while Dark Kahn feeds on their rage. Both realizing that the other is not working with Dark Kahn, they overcome their rage for each other and defeat their fused enemy, restoring the two worlds to their normal separation.[11] While everyone else has been sent to their original universe, Darkseid and Shao Kahn have been switched and are both rendered powerless. In the end, they both face eternal imprisonment in the other's universe; Darkseid is restrained in the Netherealm, while Shao Kahn is trapped in the Phantom Zone.[4]

Characters[edit]

Playable characters[12][13][14]
Mortal Kombat
  • Shao Kahna
DC Universe
  • Darkseida
^aUnlockable character

Development[edit]

Promotion at IgroMir 2008

Mk Vs Dc Gamestop

Mortal Kombat vs. DC Universe was Midway Games's last project before filing for bankruptcy and selling the rights to Warner Bros. Interactive Entertainment in 2009.[15] In February 2007, Midway Games announced they were planning a new game in the Mortal Kombat franchise, inspired by seeing a showcase of Gears of War. 'Mortal Kombat 8' would have been 'dark, gritty, serious' and a 'back to basics reboot' of the series.[16] Eventually, during the planning process, a deal with DC Comics was made and this project was cancelled, thus leading to the development of a different game.[17] An announcement in April 2008 confirmed the game as a crossover, and a trailer was released.[18] The only notable aspect that remained from the original project was the use of the Unreal Engine 3, also used in Gears of War.

Mortal Kombat vs. DC Universe was co-published by Midway Games and Warner Bros. Interactive Entertainment and was the final Mortal Kombat title to be developed under the Midway label prior to its purchase by Warner Bros. Interactive.[19] Midway used AutoDesk software to develop Mortal Kombat vs DC Universe, according to Maurice Patel, entertainment industry manager at AutoDesk,[20] and Illuminate Labs products for lighting.[21]

The use of a DC license in Mortal Kombat vs. DC Universe imposed some restrictions on the characteristic violence in Mortal Kombat games. Mortal Kombat vs. DC Universe was thus restricted to a 'Teen' ESRB rating. Therefore, certain Fatalities such as Sub-Zero's 'Spine Rip' were excluded or replaced due to their graphic nature.[22] In order to keep that rating, two of the Fatalities in Mortal Kombat vs. DC Universe were censored in North America.[23][24] In the United Kingdom version of Mortal Kombat vs. DC Universe, both the Joker and Deathstroke's first Fatality depict them each finishing their opponent with a gunshot to the head, both shown uncut from a distance. The North American version has the camera quickly pan toward the victor before the shot is fired, thereby cutting the victim out of the shot completely.[25][26][27][28] Additionally, one of Kitana's Fatalities which involved impaling the opponent in the head and the torso with her fanblades was modified so that both fanblades impaled her opponent's chest instead.[29][30]

According to interviews, the characters were chosen for their popularity, and for parallels between them from both universes.[3]Ed Boon, creative director of Mortal Kombat vs. DC Universe and co-creator of the Mortal Kombat franchise, has said that some of the characters' abilities, especially those from the DC Universe, had been toned down to make them balanced within Mortal Kombat vs. DC Universe. For example, Boon specifically mentioned that Superman became vulnerable because of magic.[31][32] Boon revealed that two new characters were developed as downloadable content, Quan Chi from Mortal Kombat and Harley Quinn from DC comics but had been discarded.[33] He had also hinted earlier at the prospect of Kung Lao and Doomsday being downloadable characters.[34]

For the release of the Kollector's Edition of Mortal Kombat vs. DC Universe, a new cover was created by Alex Ross. Also included in the Kollector's Edition is a 16-page comic book prequel, Beginnings, which was illustrated by Mortal Kombat co-creator John Tobias.[35]

Downloadable content (DLC) had been confirmed by Major Nelson, but was canceled due to Midway's financial issues.[36] Ed Boon had stated that they would have been updating Mortal Kombat vs. DC Universe periodically with new content all the way up to the release of the next installment of the Mortal Kombat series: 'I'd like to have [DLC] as soon as possible. I think that might be a great Christmas gift to reinvigorate the game'.[37] Ed Boon said on his Twitter account that the plan for DLC had been scrapped, which occurred because, as clarified by 1UP, Midway had filed for bankruptcy and was purchased by Warner Bros. Interactive after the suggestion of downloadable content.[33]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings(PS3) 77.87%[38]
(X360) 74.55%[39]
Metacritic(PS3) 76/100[40]
(X360) 72/100[41]
Review scores
PublicationScore
Game Informer8.5/10[42]
GamePro[43]
GameSpot7.5/10[8]
GameTrailers7.4/10[44]
Giant Bomb[45]
IGN7.5/10[6]
OXM (US)8.5/10[46]
X-Play[47]

Mortal Kombat vs. DC Universe received mixed to positive reviews from critics.[40]Adam Sessler of X-Play stated: 'Whether it's a decade-late answer to the Marvel vs. Capcom team up games or an off-the-cuff boardroom joke gone wildly too far, Mortal Kombat vs. DC Universe is destined to make just about anyone's shortlist of bizarre video game team-ups. Still, sometimes two disparate things can merge to create a unique synergy that makes the melding work, however unlikely it may have seemed at the outset.'[47] In GamePro, Sid Shuman called it 'surprisingly enjoyable.'[48]Wired.com's preview stated that the concept of the game was 'nose-pokingly ludicrous', noting that Superman's powers could be used to easily defeat a character with the comment, 'from Sub-Zero to Well-Done in eight seconds flat.'[49]ABC News praised the game's story because it did 'a great job of giving players a cohesive, if far-fetched, story line that's fun if not engaging,' as well as 'comic book-like' dialogue.[50]Mortal Kombat vs. DC Universe's Kombo Challenge mode was criticized as a thin and frustrating mode with combos that required very precise timing.[6][42][47] The modes of Klose Kombat and Free-fall Kombat were praised as concepts but were criticized in their execution as they appeared to slow the gameplay down and took the player out of the fast gameplay experience.[6] Critics noted that the change in the amount of gore was disappointing to longtime fans of the series who were used to the 'insane amounts of gore.'[8]

The American Academy of Child and Adolescent Psychiatry approved of Mortal Kombat vs. DC Universe because of its departure from the earlier M-rated games of the series praising its 'simpler play, familiar graphics and adjustable gore content' but still not recommending it for younger players.[51] In 2008, GamePro, ranked it as the 15th best fighting game out of 18.[52]

Midway Games announced that as of January 26, 2009, Mortal Kombat vs. DC Universe had shipped 1.8 million copies since its release in mid November 2008, not including the sales of the Kollector's Edition.[53] The chief operating officer of GameStop stated that the Kollector's Edition of Mortal Kombat vs. DC Universe made up 55% of the game's total sales at GameStop locations in its first week.[54] In their 10-K filing, Midway Games revealed the title had sold over 1.9 million units, making it one of the company's most successful titles since 2002.[55] According to Wired.com, Mortal Kombat vs. DC Universe also 'holds the distinction of being the most pre-orderedMK game of all time.'[56] In a ranking by Rentrak, the Xbox 360 version of Mortal Kombat vs. DC Universe was the sixth most rented game of 2009.[57]

Raja rani in hotstar. So you will never any downloading speed issue. GenYoutube is based on super fast script which can handle a number of downloads simultaneously.

References[edit]

  1. ^Sinclair, Brendan (April 17, 2008). 'New Mortal Kombat details inKoming'. GameSpot. Retrieved April 2, 2010.
  2. ^Miller, Greg (June 25, 2008). 'Comic-Con panel on Mortal Kombat vs. DC Universe'. IGN. Retrieved December 6, 2008.
  3. ^ abcd'GameSpot Video: Mortal Kombat vs. DC Universe Video Interview 1'. GameSpot. Retrieved December 9, 2008.
  4. ^ abMidway (November 16, 2008). Mortal Kombat vs. DC Universe. Midway. Level/area: Story Mode.
  5. ^Mortal Kombat vs. DC Universe Instruction Booklet, Midway Amusement Game, LLC, 2008, p. 13
  6. ^ abcdMiller, Greg (November 15, 2008). 'Mortal Kombat vs. DC Universe Review'. IGN. pp. 1–2. Retrieved April 3, 2010.
  7. ^ abcReynolds, Pat (March–April 2009). 'Mortal Kombat vs. DC Universe Strategy Guide by Pat Reynolds'. Tips & Tricks. Larry Flynt Publications: 5.
  8. ^ abcPetit, Carolyn (November 20, 2008). 'Mortal Kombat vs. DC Universe Review'. GameSpot. p. 2. Retrieved August 5, 2010.[dead link]
  9. ^'Mortal Kombat vs. DC Universe Q&A - Xbox 360 News at GameSpot'. GameSpot. June 23, 2008. Retrieved April 3, 2010.
  10. ^Vogel, John (w). Mortal Kombat vs. DC Universe: Beginnings 1 (November 2008), DC Comics
  11. ^Midway (November 16, 2008). Mortal Kombat vs. DC Universe. Midway. Dark Kahn: On your feet! This battle is not yet over! You will fight! / Superman: Don't give into the rage, Raiden! It can be overcome! / Raiden: Focus..we must focus! / Dark Kahn: What are you doing?! / Raiden: If we fight together, we can channel his own energy against him! / Superman: Sounds like a plan! / Dark Kahn: Face each other, or face me, it makes no difference! You - will - fight!!!
  12. ^McWhertor, Michael (July 25, 2008). 'Comic-con 08: Green Lantern, Joker Join MK Vs. DC Universe Line Up'. Kotaku. Retrieved December 9, 2008.
  13. ^McWhertor, Michael (August 20, 2008). 'Games Convention 08: Wonder Woman, Raiden Two Of Four New Kombatants'. Kotaku. Retrieved December 9, 2008.
  14. ^Purchese, Rob (September 12, 2008). 'Midway reveals MK vs. DC character List - Eurogamer'. Eurogamer. Retrieved December 9, 2008.
  15. ^'Midway sale to Warner Bros. approved'. The Los Angeles Times. 2009-07-02.
  16. ^Ransom-Wiley, James (February 5, 2007). 'Mortal Kombat 8 inspired by Gears of War, using Unreal Engine 3'. Joystiq. Retrieved June 3, 2010.
  17. ^McWhertor, Michael (July 17, 2008). 'Ed Boon: We Scrapped Mortal Kombat 8'. Kotaku. Retrieved June 3, 2010.
  18. ^Orland, Kyle (April 18, 2008). 'Mortal Kombat vs. DC Universe gets confirmation, trailer'. Joystiq. Retrieved June 3, 2010.
  19. ^Molina, Brett (June 10, 2010). 'Warner Bros. bringing back 'Mortal Kombat''. USA Today. Retrieved August 10, 2010.
  20. ^Cloutier, Ryan (September 24, 2009). 'Autodesk: How movies and games get made'. Blast Magazine. Retrieved September 25, 2009.
  21. ^'Mortal Kombat vs. DC Universe'. Illuminate Labs. Archived from the original on March 2, 2010. Retrieved February 16, 2010.
  22. ^Shuman, Sid (November 13, 2008). 'Ed Boon talks Mortal Kombat secrets, MK vs. DC, and the future of M-rated fighters'. GamePro. Archived from the original on 2008-12-23. Retrieved December 18, 2009.
  23. ^Kelly, Neon (July 11, 2008). 'Mortal Kombat vs. DC Universe Interview'. VideoGamer]. p. 1. Archived from the original on November 23, 2008. Retrieved June 3, 2010.
  24. ^Williamson, Steven (November 10, 2008). 'MK vs. DC Universe U.S. version cut, U.K. gets more gore'. PlayStation Universe. Archived from the original on March 12, 2012. Retrieved June 3, 2010.
  25. ^Leahy, Brian (November 6, 2008). ''Mortal Kombat vs. DC Universe' Less Censored In Europe'. G4TV. Retrieved March 28, 2010.
  26. ^'Mortal Kombat vs DC 'Joker & Deathstroke UK Fatalities''. GameVideos. December 1, 2008. Archived from the original on July 8, 2012. Retrieved March 28, 2010.
  27. ^Williamson, Steven (November 10, 2008). 'MK vs. DC Universe Interview with Senior Producer, Hans Lo'. PlayStation Universe. Archived from the original on December 2, 2013. Retrieved June 3, 2010.
  28. ^McElroy, Griffin (October 26, 2008). 'Mortal Kombat vs. DC Universe toned down to keep T-rating'. Joystiq. Retrieved June 3, 2010.
  29. ^Pigna, Kris (October 26, 2008). 'MK vs. DC Universe Gets Toned Down for T-Rating'. 1UP.com. Archived from the original on July 28, 2012. Retrieved March 28, 2010.
  30. ^McWhertor, Michael (October 24, 2008). 'MK vs. DC: The Joker's Fatality Gets T-Rated'. Kotaku. Retrieved June 3, 2010.
  31. ^Pigna, Kris (May 8, 2008). 'Mortal Kombat vs. DC to Feature Milder Fatalities'. 1UP.com. Archived from the original on July 20, 2012. Retrieved April 2, 2010.
  32. ^'Mortal Kombat Vs. DC Universe: Ed Boon interview'. CraveOnline. October 8, 1952. Archived from the original on September 4, 2009. Retrieved April 2, 2010.
  33. ^ abQuillen, Dustin (July 7, 2009). 'DLC for Mortal Kombat vs. DC Universe Canceled'. 1UP.com. Archived from the original on 2012-11-06. Retrieved April 2, 2010.
  34. ^D'Alonzo, Mike (October 27, 2008). 'X-Play Goes Hands On With 'Mortal Kombat vs. DC Universe' - G4tv.com'. G4TV. Retrieved April 3, 2010.
  35. ^Dobson, Jason (October 10, 2008). 'MK vs DC Universe Kollector's Edition gets Alex Ross cover'. Joystiq. Retrieved August 10, 2010.
  36. ^Hryb, Larry (January 28, 2009). 'Show #305 : The Maw and Ed Boon'. Archived from the original on January 21, 2009. Retrieved December 9, 2008. Ed Boon: Our goal right now is to provide at least one character from each side of the universes as a new character to play as
  37. ^Walk, Gary Eng (November 17, 2008). 'Interview: Ed Boon on The Ups and Downs of the Mortal Kombat Franchise'. GameDaily. Archived from the original on February 1, 2009. Retrieved December 9, 2008.
  38. ^'Mortal Kombat vs. DC Universe for PS3'. GameRankings. Retrieved April 3, 2010.
  39. ^'Mortal Kombat vs. DC Universe for X360'. GameRankings. Retrieved April 3, 2010.
  40. ^ ab'Mortal Kombat vs. DC Universe for PS3'. Metacritic. Retrieved April 3, 2010.
  41. ^'Mortal Kombat vs. DC Universe for X360'. Metacritic. Retrieved April 3, 2010.
  42. ^ abReeves, Ben (September 22, 2009). 'Mortal Kombat vs. DC Universe'. Game Informer. Archived from the original on July 2, 2010. Retrieved March 13, 2010.
  43. ^Shuman, Sid (November 17, 2008). 'Review: Mortal Kombat vs. DC Universe'. GamePro. Archived from the original on 2008-12-16. Retrieved December 6, 2008.
  44. ^'GameTrailers.com - Mortal Kombat vs. DC Universe - Review'. GameTrailers. November 17, 2008. Retrieved December 6, 2008.
  45. ^Gerstmann, Jeff (November 17, 2008). 'Mortal Kombat vs. DC Universe review'. Giant Bomb. Retrieved December 6, 2008.
  46. ^Osborn, Chuck (November 19, 2008). 'Mortal Kombat vs. DC Universe'. Official Xbox Magazine. Retrieved November 19, 2008.
  47. ^ abcD'Alonzo, Mike (November 17, 2008). 'Mortal Kombat vs. DC Universe'. X-Play. Retrieved April 3, 2010.
  48. ^Shuman, Sid (November 2009). 'Static'. GamePro. IDG Entertainment: 28.
  49. ^Sjöberg, Lore (May 28, 2008). 'Fighting the Good Fight: Mortal Kombat vs. DC Universe'. Wired.com. Retrieved March 3, 2010.
  50. ^'Video Game Review: Mortal Kombat vs. DC Universe'. ABC News. November 28, 2008. Retrieved March 13, 2010.
  51. ^'Child Psychiatry Group Approves Of Mortal Kombat Vs DC Universe'. G4TV. November 21, 2008. Retrieved March 28, 2010.
  52. ^The 18 Best Fighting Games, Feature Story from GamePro
  53. ^Thorsen, Tor (January 26, 2009). 'MK vs. DC ships 1.8 million, follow-up incoming'. GameSpot. Retrieved January 26, 2009.
  54. ^Remo, Chris (February 20, 2009). 'DICE 09: GameStop's Raines Talks 'Bullish' Retail Forecast'. Gamasutra. Retrieved February 20, 2009.
  55. ^'10-K Filing that states MK vs. DC sold 1.9 million'. U.S. Securities and Exchange Commission. April 6, 2009. p. 5,6. Retrieved April 3, 2010.
  56. ^Cavalli, Earnest (January 26, 2009). 'MK Vs DCU Success Guarantees More Mortal Kombat'. Wired.com. Retrieved November 20, 2009.
  57. ^'Rentrak Announces Top Video Game Rentals of 2009 and Most-Advertised Titles Based On Its Video Game Ad Monitor Service'. PR Newswire. January 28, 2010. Retrieved February 1, 2010.

External links[edit]

  • Mortal Kombat vs. DC Universe at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mortal_Kombat_vs._DC_Universe&oldid=897749170'
(Redirected from Bloody Fatality)
Sub-Zero performing the infamous 'Spine Rip' Fatality on Scorpion (Ed Boon's[1] and John Tobias'[2] favorite Fatality) in the first Mortal Kombat

A Fatality is a gameplay feature in the Mortal Kombat series of fighting video games. It is a finishing move in which the victor of the final round in a match inflicts a brutal and gruesome execution onto their defeated opponent. Fatalities are performed after the announcer says 'Finish Him/Her' by players entering, within a short time frame, specific button and joystick combinations while positioned a specific distance from the opponent. The Fatality and its derivations are arguably the most notable features of the Mortal Kombat series and have caused a large cultural impact and controversies.

  • 4Variations

Conception[edit]

While creating Mortal Kombat, Ed Boon and John Tobias started with the idea of Street Fighter II style system and retained many of its conventions but tweaked others. The most notable additions were graphic blood effects, more brutal fighting techniques, and especially the fatal finishing moves (this was a novelty as the traditional fighting games ended with the loser simply knocked unconscious and the victor posing for the players),[3] although the 1987 fighting game Barbarian: The Ultimate Warrior had previously featured blood and beheadings. According to Boon, it started with an idea to enable the player to hit a dizzied opponent at the end of the match with a 'free hit', and that idea 'quickly evolved into something nasty.'[4] Tobias recalled it differently: 'Our first idea was to use them as a finishing move for final boss Shang Tsung, who was going to pull out his sword and behead his opponent. Then we thought, 'What if the player could do that to his opponent?'[5]

The first Fatality they did was of Johnny Cage (the only character that was created for the game at the time) punching off an opponent's head, which was created by Daniel Pesina[6] and implemented by Boon.[7] Tobias and former Midway Games programmer Mark Turmell stated that initially no one at Midway expected players to find the Fatalities in the game.[7][8] Tobias said: 'When we watched players react to the Fatalities, we knew we had no choice but to give them more.'[5]

Gameplay[edit]

Unlike special moves, a Fatality may require certain distances and quick button sequences in order to achieve the desired result. Usually, every character has their own special Fatality that must be performed at a certain distance from the opponent,[9] the three distances being: close (means that the finishing move would not work unless the player is right next to the opponent),[10] sweep (means that the player should stand a step or two away from the opponent, but still within the distance that a sweeping low kick should hit),[10] and far (means at least one jump's length away from the opponent).[10]

Each character has signature Fatalities. Traditionally for the main and important characters of the games their Fatalities are usually a reflection of either their storyline or their special abilities: e.g., Sub-Zero's Fatalities have traditionally involved the use of his powers of ice (though his spine rip was found to be the most famous of the Fatalities), whereas Scorpion's storyline of a hellspawn ninja spectre involves the use of setting someone ablaze or using his famous spear. The number of individual Fatalities varies depending upon the game; while characters in Mortal Kombat and Mortal Kombat: Deadly Alliance had only one, Mortal Kombat II and Mortal Kombat 3 and its updates (Mortal Kombat Trilogy and Ultimate Mortal Kombat 3) featured as many as four.

Cultural impact[edit]

The Fatalities were featured in ScrewAttack's 'Top 10 OMGWTF Moments' due to the competition it gave to other games including Street Fighter II and how it popularized the arcades,[11] as well as in machinima.com's list of top ten gaming memes.[12] The 2012 film Wreck-It Ralph shows a cyborg resembling Mortal Kombat's Kano performing his signature heart-ripping Fatality move on a zombie.

By 1996, 'Fatality' had become a generic gaming term for a lethal finishing move,[13][14] including the official termed Fatals in the Killer Instinct series. In the game ClayFighter 63⅓ the Fatalities were parodied in the form of Claytality. 'Fatalities' also expanded into the shooter genre, most notably in the Gears of War series as 'Executions'.

Variations[edit]

In many games in the franchises there are also different types of Fatalities and Finishers:

Animality[edit]

This finisher allows the player to morph into an animal and maul their opponent. This style of Fatality debuted in Mortal Kombat 3.[15] According to Boon, his team 'listened to what the players said about MKII and the Animalities that they thought were in there but really weren't. To answer all these rumors, we put Animalities in MKIII [sic].'[4]

In order to perform an Animality, the player must first grant his opponent Mercy, the act which revives the opponent in lieu of delivering a final blow or performing a Fatality by restoring a small amount of health. Should the opponent be defeated again, an Animality may be performed.[15][16]

Babality[edit]

Introduced in Mortal Kombat II, the Babality turns an opponent into an infant version of the character.[13] Sometimes the opponent will wear a miniature version of the clothes he or she wore when fully-grown, complete with smaller versions of accessories such as Raiden's hat or Johnny Cage's shades. In MK3 and its updates, the generic green 'Babality!!' text and the sound of a baby crying used in MKII is replaced with pastel colored alphabet blocks and a short lullaby with the end portion of Rock-a-bye-baby. Their initial appearance in Mortal Kombat II Revision 2.1 came with some glitches including one that allowed players to perform attacks after the Babality was performed.[17]

Babalities were introduced as a deliberately absurd counter-argument to the controversy that the original received for its violent content, and a tamer counterpart to the typical Fatality. Some fans found them humorous and enjoyable, while others felt they were an unwelcome, out-of-character intrusion in what is otherwise a 'serious' game. The moves were later dropped in an effort to abate this criticism. The Babalities, however, made a return in the relaunch game, featuring special animations for each character (for example, baby Reptile comes out of an egg and baby Raiden plays with lightning).

Brutality[edit]

Introduced in Mortal Kombat Trilogy and the Super NES and Genesis versions of Ultimate Mortal Kombat 3, this finisher allowed players to perform a combo which would cause the opponent to explode. Brutalities were not very popular, as they were extremely difficult to accomplish, requiring the player to memorize and perform a special 11-hit combo.[16] Many felt the pay-off was lacking with the only result being a fiery explosion where the victim disappears and an unrealistic amount of bone and flesh (including several rib cages and skulls) are sent flying and covering most of the screen (in some versions, the bone and flesh flies completely offscreen).

This finisher did not appear in another game until Mortal Kombat: Shaolin Monks, in which it wasn't explicitly used as a finisher, but rather as a power-up. A move similar to the Brutality also appeared in Mortal Kombat: Deception, in the form of a Fatality of Li Mei: her Fatality was to rapidly strike the opponent repeatedly, then to step back and pose as her opponent twitches for a moment, before exploding in a pile of gore.[18] Brutalities make a return appearance in the 2015 title Mortal Kombat X, featured as enhanced versions of certain moves used as the finishing blow in the decisive round of a fight.[19]

Faction Kill[edit]

Introduced in Mortal Kombat X, the fighter chosen performs a unique fatality pertaining to what faction the player is part of in the game. Each faction has five faction kills, however the player has to play continuously for one single faction to reveal every faction kill available to that particular faction.

Friendship[edit]

The fighter performs an act of kindness, leaving the opponent unharmed at the end of the fight. These actions include Sub-Zero making a snowman, Noob Saibot throwing a bowling ball and hitting a few pins, Stryker holding out a stop sign as if to stop traffic and allowing all the other fighters to run past, or Jax taking out a jump rope and using it. Developers described the inclusion of Friendships as 'a counter to all the blood and gore', saying they wanted a different aspect to the game.[20] In MKII, Shao Kahn would announce 'Friendship.. Friendship?', while in MK3 and MK:T he would say 'Friendship.. Friendship, Again?'[21][22]

Hara-Kiri[edit]

The Hara-Kiri (which is Japanese for a certain type of ritual suicide, and literally means belly cut; even though Kenshi is the only character who uses the Hara-Kiri in this form) is a move in which the losing player kills him/herself upon defeat at the end of the last match, rather than be finished off by his/her opponent. Examples of Hara-Kiris are Sindel performing a back flip and landing head first, Liu Kang internally combusting, Kabal stabbing himself between his eyes, and Darrius crushing his own head. It is the first time in the series in which the defeated player is allowed to perform a finishing move. The maneuver debuted in Deception but has not been included in any subsequent series installments.

Although it was called just a Fatality in-game, the first example of a suicidal finishing move in the series was actually Cyrax's 'self-destruct' move from MK3 and Mortal Kombat Gold: Cyrax, a cyborg, enters a code on to his arm panel and moments later explodes along with his opponent in a manner reminiscent of the ending of the first Predator movie. Smoke went farther with his Fatality, since he destroys the whole planet (and every living being on it) with giant bombs. In MK Gold, Cyrax adopted this Fatality together with his own, while Smoke adopted Cyrax's self-destruct as his Hara-Kiri in Deception.

Heroic Brutality[edit]

Heroic Brutalities appear in the Midway/DC Comics crossover game Mortal Kombat vs. DC Universe as exclusive finishing moves for the DC heroes.[10] While they are similar to Fatalities, a Heroic Brutality doesn't kill an opponent, since normally the DC heroes don't kill people. These can range from somewhat gruesome like Green Lantern's, in which he crushes his enemy in a bubble of green energy breaking all of their bones, to rather comical such as The Flash's, where he lifts the enemy into the air with a tornado and simply punches them down. Heroic Brutalities are not to be confused with the Brutalities of MK3, as they require hit combos similar to the normal Fatality hit combo. Given the fact that they are the least violent non-parody finishing moves in Mortal Kombat history, Heroic Brutalities were not well received among either the MK series' fandom or the DC series' fandom community, as even the DC comics themselves are often far more brutal.[23]

Kreate-A-Fatality[edit]

For Mortal Kombat: Armageddon, the Fatality concept was completely revised. In all previous games, finishing moves were in the form of a button combo, activating a scripted animation sequence. For MK:A, the old system was replaced with a new Kreate-A-Fatality, or 'Kustom-Chain-Fatality' system. After defeating an opponent in two rounds (with default settings), players are given a limited amount of time to perform one of several violent moves (such as ripping an organ out) attributed to a button and direction combination. The time then resets and the player can perform a second move, but the time bar decreases more rapidly after each move. It is also possible to 'fail' the Fatality by running out of time before performing a final finishing move (such as ripping the opponent's head off). Once the player reaches 10 chains, he/she must use a finisher or else the Fatality sequence will stop and the player will not receive a rank or reward. If time runs out before the player can end the chain with a final fatal move, no rank or reward is given and the Fatality is not counted, regardless of how many moves were completed.

This concept has been met with a mixed reaction, with some fans and critics preferring the more interactive nature and freedom of the Kreate-a-Fatality system, and others missing the previous games' character-specific ending moves and alternatives to killing the opponent.[3] Originally, there were individual character-specific Kreate-a-Fatality moves for each character, but this feature was dropped, reportedly due to such a feat's infeasibility (especially in regards to the Kreate-A-Character option, which individual moves would not translate to). This kind of fatality has only been in this game.

Stage Fatality[edit]

Stage Fatalities brought environment interaction within the series, occurring when a player uses a part of the stage or map to execute a finishing move that is not a standard character Fatality. Some examples of Stage Fatalities are having the victim fall into a pool of acid or a pit of spikes, or to be run over by a subway train; the stage then does not darken. Stage Fatalities are present in the series from the first Mortal Kombat, though are absent from MK: Deadly Alliance.

Mortal kombat vs dc fatality

MK: Deception features more Stage Fatalities, renamed Death Traps, than any previous Mortal Kombat game. A special button combination is no longer required, as the opponent only needs to be either standing or hit in a particular spot on the stage. Unlike previous Stage Fatalities, Death Traps can be initiated anytime during a round and only require the opponent be hit into them, meaning an instant victory. However, if they are not executed in the decisive round, the fight does not end, going on to the next round. This action acts as a ring out. It was possible for some Death Traps to kill both fighters simultaneously, in which case the round went to the player who had taken the least damage, or Player 1 if both players had full life bars.

Traditional Stage Fatalities, seen since the original MK game through MK4, made a return in the new Mortal Kombat. Button combinations are once again used to perform Stage Fatalities.

Miscellaneous[edit]

  • Fergality: The Mega Drive/Genesis version of Mortal Kombat II featured an exclusive finishing move that allowed Raiden to transform his opponent into Probe Ltd. employee Fergus McGovern, who worked on that port of the game. This finisher could only be performed on the Armory stage.[24]
  • Multality: Mortal Kombat: Shaolin Monks features Multalities, which are Fatalities performed on multiple common enemies at one time.
  • Animalities and Brutalities were both rumored to be featured in MKII, but were only later added in MK3 and Mortal Kombat Trilogy, respectively. The rumored types of Fatalities that did not actually exist in any of the games included 'Nudalities'[25][26] and 'Weirdalities', among others.[27]
  • Quitality: In Mortal Kombat X, if a player rage quits an online multiplayer match, their character will instantly die with their head exploding, and the other player will be awarded victory.[28]

Notable Fatalities[edit]

  • In December 1994, GamePro polled readers for their favorite Fatalities and published the results in their March 1995 issue. All were from MKII: Jax's 'Arm Rip', Sub-Zero's 'Ice Grenade', and Shang Tsung's 'Soul Stealer'.[29]
  • GamePro counted down their '12 LAMEST Fatalities' from various fighting games in 2008. Those from Mortal Kombat were: Liu Kang's 'Death by Arcade Machine' (MK3, #12); The Flash's 'Tornado Slam' (MKvsDC, #11); Raiden's 'Mini-Raiden' Friendship (MKII, #10); Jax's 'Amazing Growing Man' (MK3, #9); Scorpion's 'Penguin Egg Grenade' and Rain's 'Baby Elephant Blast' Animalities (UMK3/MKT, tied at #8); Sindel's 'Killer Hair' (MK3, #7), Kano's 'Stomach Pounce' (MKvsDC, #5); Babalities (#3); and Kano's 'Ripping Out an Invisible Heart' in the censored Super NES version of the first game (#1).[30]
  • UGO.com, in 2008, counted down their top eleven Fatalities: Stryker's 'Stun Gun' (MK3); Sub-Zero's 'Fun with Ice' (MKII); 'Pit Stain' (MK stage Fatality); Kitana's 'Kiss of Exploding Death' (MKII); Friendships; Kabal's 'Death by Face' (MK3); Jax's 'Big Finish' (MK3); Liu Kang's 'Way of the Dragon' (MKII); Scorpion multiplying himself (UMK3/MKT); Kano's 'Heartbreak' (MK); and Smoke blowing up the Earth (MK3).[31]
  • In 2010, Game Informer published a list of the series' best, worst, 'and downright confusing' Fatalities.[32]
    • Best: Liu Kang's 'Dragon' (MKII); Sub-Zero's 'Spine Rip' (MK); Reptile's 'Head Snack' (MKII); Jade's 'Head Gymnastics' (MK:D); Sektor's 'Compactor' (MK3); Jax's 'Arm Pull' (MKII); Dairou's 'Ribs to the Eyes' (MK:D); and Sindel's 'Scream' (MK3).
    • Worst: Liu Kang's 'Cartwheel' (MK); Kano's 'Knee Stomp' (MKvsDC); Kitana's 'Kiss of Death' (MKII); Kabal's 'Inflating Head' and 'Scary Face' (MK3); Rain's 'Upside-Down Uppercut' (MKT); and Bo' Rai Cho's 'Fart of Doom' (MK:D).
    • Most confusing: Liu Kang's 'Arcade Machine' (MK3); Jax's 'Giant Stomp' (MK3); Johnny Cage's 'Three Head Punch' (MKII); Cyrax's 'Self-Destruct' (MK3); Darrius' 'Rearranger' (MK:D); and Smoke's 'Earth Detonation' (MK3).
  • In 2010, ScrewAttack counted down their list of the top ten series Fatalities: Reptile's 'Facial Surgery' (MK4); Quan Chi's 'Leg Beating' (MK4); Dairou's 'Ribs in the Eyes' (MK:D); Cyrax's 'Trash Compactor' (MK:DA); Kano's 'Skeleton Remover' (MK3); Baraka's 'Blades-in-the-Chest' (MKII); Scorpion's 'Party Popper' (MK:DA); Johnny Cage's 'Punching Bag' (MK:SM); Liu Kang's 'Dragon Transformation' (MKII); and Sub-Zero's 'ESRB-Maker' (MK).[33]
    • They later published a list of their top ten worst Fatalities: Tanya's 'Neck Breaker' (MK4); Kabal's 'Scary Face' (MK3); Sindel's Hara-Kiri (MK:D); Kenshi's 'Eyeball-Popper' (MK:DA); Quan Chi 'Makes You a Giraffe' (MK:DA); Raiden's 'Accident' (MK:D); Reptile's Animality (UMK3); Motaro's 'Head Yoink' (MKT): Liu Kang's 'Cartwheel' (MK); and every finisher in MKvsDC.[34]
  • That same year, IGN also posted their 'unofficial' Top 10 Fatalities: 'Giant Jax' (MK3); 'Strykersaurus-Rex' Animality (MK3); 'Kitana's Kiss of Death' (MKII); 'Sub-Zero Crushed Ice' (MKII); 'Reptile Gives You Some Tongue' (MKII); 'Kung Lao's Hat Trick' (MK:SM); 'Sektor Squash' (MK3); all Babalities; 'Sheeva's Manly Forearms' (MK3); 'Scorpion is Hot' (MK); and 'Smoke Asplodes the Earf' (MK3).[35]
  • In 2013, WatchMojo.com listed their 'Top 10 Mortal Kombat Fatalities': Scorpion's 'Toasty!' (MK); the Joker's 'Bang Bang' (MKvsDC); Kung Lao's Rabbit (MK:SM); Shang Tsung's 'Soul Stealing' (MKII); Kitana's 'Kiss of Death' (MKII); Kung Lao's 'Hat Slice' (MKII); Liu Kang's 'Dragon' (MKII); Quan Chi's 'Leg Beatdown' (MK4); Noob Saibot's 'Make a Wish' (MK2011); and Sub-Zero's 'Spine Rip' (MK).[36]
  • Prima Games, in 2014, counted down their selection of the top fifty Fatalities from the entire Mortal Kombat series, with the top ten being Baraka's 'Lifting Stab' (MKII); Noob Saibot's 'Make a Wish' (MK2011); Kitana's 'Kiss of Death' (MKII); Johnny Cage's 'Nut Buster' (MK:SM); Ermac's 'Mind Over Splatter' (MK2011); the 'Pit' Fatality (MK); Dairou's 'Eye Stab' (MK:D); Kung Lao's 'Blade Drag' (MK2011); Kano's 'Heart Rip' (MK); and Sub-Zero's 'Beheading, Complete with Spine' (MK).[37]

References[edit]

  1. ^Midway (October 11, 2006). Mortal Kombat: Armageddon Premium Edition. Midway. Level/area: 'The History of Fatalities' commentary.
  2. ^'John Tobias, Mortal Kombat co-creator Interview The Gameological Society'. Retrieved 2018-12-24.
  3. ^ abEast, Tom (2008-01-07). 'Mortal Kombat: Armageddon'. Official Nintendo Magazine. Retrieved 2010-03-28.
  4. ^ ab'Mortal's Master: Programmer Ed Boon'. GamePro. IDG (86): 38–40. November 1995.
  5. ^ abTen years ago, 'Mortal Monday' brought us controversy, game ratings, and Mortal Kombat, 1UP.com, September 13, 2003
  6. ^'An Oral History of 'Mortal Kombat''. MEL Magazine. 2018-11-26. Retrieved 2018-12-25.
  7. ^ abARGpodcast (2018-06-26). 'ARGcast Mini #14: Making Mortal Kombat with John Tobias'. RetroZap. Retrieved 2018-12-24.
  8. ^Leone, Matt (January 9, 2013). 'The story behind Total Carnage's confusing ending'. Polygon. Vox Media. Retrieved March 29, 2013.
  9. ^'Mortal Kombat Vs. DC Universe: Ed Boon interview'. CraveOnline. 2008-10-08. Archived from the original on September 4, 2009. Retrieved 2010-03-13.
  10. ^ abcdReynolds, Pat (March–April 2009). 'Mortal Kombat vs. DC Universe Strategy Guide by Pat Reynolds'. Tips & Tricks. Larry Flynt Publications: 5.
  11. ^'ScrewAttack Top 10 OMGWTF Moments'. ScrewAttack's Top 10. GameTrailers. July 11, 2008. Retrieved September 19, 2009.
  12. ^'Top 10 Gaming Memes'. Youtube.com. 2011-01-08. Retrieved 2013-11-15.
  13. ^ ab'The Next Generation 1996 Lexicon A to Z: Fatality'. Next Generation. No. 15. Imagine Media. March 1996. p. 33.
  14. ^Best Fatalities in Video GamesArchived 2013-01-16 at Archive.today, 1UP.com, May 13, 2010
  15. ^ abGreeson, Jeff; O'Neill, Cliff. 'The History of Mortal Kombat - Mortal Kombat 3 (1995)'. GameSpot. Archived from the original on 2007-10-05. Retrieved 2010-04-06.
  16. ^ ab'History of Mortal Kombat Mortal Kombat 3'. UGO. 2008-10-28. Archived from the original on 2010-06-14. Retrieved 2010-04-21.
  17. ^'Babality!'. Bbh.marpirc.net. Archived from the original on 2011-07-23. Retrieved 2013-11-15.
  18. ^Joey Cuellar and Bryan Dawson, Mortal Kombat: Deception Official Strategy Guide (Indianapolis: Pearson Education, 2005)
  19. ^Futter, Mike. 'Mortal Kombat X Will Feature Over 100 Brutalstrikes'. GameInformer. Retrieved 27 February 2015.
  20. ^The One Amiga 75 (Dec 1994)
  21. ^Brad Shoemaker (2006-05-28). 'The First Fighting Game That Let You Just Be Friends'. Game Spot. CNET Networks. Archived from the original on 2013-01-24. Retrieved 2007-12-02.
  22. ^Dan Clarke. 'Mortal Kombat: Deception - XBOX'(Review). GameRankings. CNET Networks. Retrieved 2007-12-02.
  23. ^'The Top Ten Most Ridiculous Things to Come Out of Mortal Kombat'. 4thletter!. June 22, 2010.
  24. ^Severino, Anthony (February 3, 2011). 'Top 10 Old School Mortal Kombat Characters'. Game Revolution. Retrieved December 23, 2013.
  25. ^'Mortal Kombat III'. GamePro. No. 77. IDG. February 1995. p. 148.
  26. ^'The 16-Bit Gamer's Survival Guide'. GamePro. No. 93. IDG. June 1996. p. 70. A year ago that's what we were told: Nudalities would be in [Mortal Kombat 3]. However, Williams Entertainment changed its plans and released the game without Nudalities.
  27. ^Mortal Kombat II (GEN) FAQ/Move List by ineluki, GameFAQs, November 1st, 1994
  28. ^Moser, Cassidee. 'Mortal Kombat X Will Punish You For Rage Quitting'. IGN.com. Retrieved 19 March 2015.
  29. ^GamePro 68 (March 1995)
  30. ^Shaw, Patrick (2010-05-31). 'The 12 LAMEST Fatalities, Feature Story from GamePro'. Web.archive.org. Archived from the original on October 30, 2011. Retrieved 2013-11-15.
  31. ^'UGO.com Games - Top 11 Mortal Kombat Fatalities'. Web.archive.org. Archived from the original on October 28, 2008. Retrieved 2013-11-15.
  32. ^Mortal Kombat's Best And Worst Fatalities, Game Informer, May 03, 2010
  33. ^Top 10 Mortal Kombat Fatalities, ScrewAttack's Top 10, ScrewAttack, August 1, 2010
  34. ^Top 10 Worst Mortal Kombat Fatalities, ScrewAttack's Top 10, ScrewAttack, August 29, 2010
  35. ^'IGN's Unofficial Top 10 List of the Best Mortal Kombat Fatalities - PS3 Feature at IGN'. Uk.ps3.ign.com. Retrieved 2013-11-15.
  36. ^'Top 10 Mortal Kombat Fatalities'. WatchMojo.com. Retrieved 2014-01-31.
  37. ^Workman, Robert (April 2014). 'The Top 50 Mortal Kombat Fatalities of All Time: 10-1'. Prima Games. Retrieved May 30, 2014.

External links[edit]

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